Engine Programmer

3 - 8 Years

Job Description

Core responsibilities:
- Develop clean, optimized high and low level code for different platforms.
- Identify technical issues and solve complex problems with innovative solutions
- Maintain code, including troubleshooting, optimization and debugging
- Research creative solutions to improve efficiency and satisfy technical requirements.
- Responsible for the performance of features on multiple platforms.
- Responsible for tools that go along with features; ensure they are usable and appropriate for artists, games, and the engine.
- Be forward thinking to keep up to date on current techniques, research, graphics data, hardware, etc.
- Responsible in Development of Engine Architect.
- The candidate should have excellent time management skills, and dedication to results as well as communication, coding, testing and documentation skills.
- Will report directly to the CTO.

Required Skills:
- Strong C++ skills.
- Python
- Experience with gaming and game engines, Unreal preferred.
- Active working knowledge of JavaScript , Python, HTML 5, jQuery, NodeJS and CSS.
- Possess strong programming and debugging skills.
- Experience with VR/AR platforms, ARKit/ARCore a plus.
- Familiarity with engine build systems and their scripting languages
Familiar with the Digital Content Creation tools used for game assets
Experience with Bash, Windows batch script, and/or JavaScript
An understanding of Agile development processes.
Phaser.io and WebGL or other HTML5 game experience highly desirable.
Experience with Scrum, Jira and Confluence highly desirable.
Previous experience developing on-line gaming/gambling applications are an added bonus.


Desired Candidate Profile

Please refer to the Job description above

Company Profile

Vedita Ventures

View Contact Details+

Recruiter Name:Vedika Sushil Khanchandani

Contact Company:Vedita Ventures


INR 9,00,000 - 12,00,000 PA.

Functional Area

Engineering Design, R&D

Role Category

Engineering Design


Design Engineer

Employment Type

Full Time, Permanent